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1 FaverShareViewed: 296 TimesFree Ebook Chapman’s Teach Yourself Visual C++ 6 in 21 Days will make a good deal of sense. The author covers all the essentials of basic Windows and Microsoft Foundation Classes (MFC) development, and then addresses several new features in Visual C++ 6, all while moving quickly enough for the busy, working programmer.
Chapman’s first section introduces the basic Visual C++ 6 tools, like the AppWizard and ClassWizard, and discusses the essentials of building dialog-based applications using basic Windows controls such as static text, edit, button, and list box controls. Further chapters cover mouse and keyboard basics, timers, menus, and fonts. In short, the first week provides a traditional introduction to Windows and MFC programming without the frills.
The second set of tutorials delves into Graphical Device Interface (GDI) graphics programming, always a challenging topic for new MFC programmers. Then the author moves to using ActiveX controls inside your applications (a real strength of Visual C++, enhanced in the new release). The basics of toolbars, saving and restoring files to MFC applications, and an introduction to Open Database Connectivity (ODBC) programming round out this set of chapters.
The last set of exercises will give the MFC developer some new expertise. First, the author looks at the potential of ActiveX Data Objects (ADOs) for database development and how to build reusable libraries in both static and dynamic targets. Advanced material introduces the basics of networking and the TCP/IP protocol and discusses MFC support for working with the Web.
For readers with a little more time, handy appendices discuss additional topics such as printing, the MFC container and helper classes, and the basics of exception handling and debugging. Clearly, the constraints of the 21-day format have not prevented this author from successfully covering many essential topics in today’s MFC programming with a good level of detail.
1 FaverShareViewed: 1 Time「IE ToolbarをVisual Studio .Netを用いてC#で作成できるBandObject というコンポーネント」を改造してオリジナルなツールバーを作る
1 FaverShareViewed: 114 TimesNetworking Pdf Book Download Free Computer programming ebooks FREE PDF e-Books. collection of Ebooks on various topics. Abap, Adobe, Ajax,Java, Asp, Calculus, C++, Cisco, Dream ...
1 FaverShareViewed: 2 TimesNice and basic example of how to use asynchronous sockets in C#.
1 FaverShareViewed: 108 TimesQuoted: This is a simple Client-Server application developed to explain the concept of asynchronous sockets in C#. This extends the socket program to accept multiple clients. Because this example uses Asynchronous methods, threads are not necessary to communicate to multiple clients (though internally the asynchronous communication mechanism uses threads at the OS level). By Jayan Nair.
I wrote this game (Me? program? i know ....) Its basically a first person shooter for blind people. If you have a wiimote and a bluetooth connection, give it a try.
1 FaverShareViewed: 176 TimesQuoted:...
1. A voice will tell you to shoot the beep. This means the game is starting. Get ready
2. Jerk the wiimote towards yourself on the z axis (opposite of a pool cue) to reload. You get four shots per reload.
3. There will be a repeated beeping/rumble. As you move closer to the beep on the z and x axises, the beeping will get faster
4. The four LEDs display the direction of the beep on the X axis (you probably have to tilt to move on x axis)
5. Once the beeping/rumbling is extremely fast, pull the B trigger to shoot, if you are alligned properly, you will hit it and get some points.
6. There are 5 rounds per game. After your game is over, press one to start again.
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