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- eric - Mar 29 2006 | economics, geekonomics
A little 1-pager about what we're learning through the economics of gaming. I've excerpted some of the salient quotes.
Quoted: What if everything in life were free? You'd think we'd be happier. But game designers know better: We'd be bored. ... Games make money by occupying time - grabbing eyeballs and holding on to them. The point of economic policy in a game isn't to simulate reality; it's to make the synthetic scarcity so entertaining that the truly scarce good - players' time - goes toward solving problems in the game, not in the outer world.
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