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  • mohit - Jun 14 2006 | virtual worlds, avatars

    wow. saw a reference to this in harvard business review

    Quoted: Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively ...

  • This is the game mentioned in that article Sumit dotted about virtual economies.

    I think the quote about how many billions of dollars are currently traded for nothing more than information today is not much different from virtual worlds economies. If people are involved in something, you can be there will be an economy behind it...

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