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Patrick Hruby bitches about the flaws in sports video games and then gets some valuable insight from game designers.
Quoted: It's not them. It's us. "Here's the problem," says a basketball game developer. "If I'm Steve Nash and you're KG and you post me up, in reality, when KG turns, Nash can't do anything but watch. But in a game, if the user hits the jump button, he thinks that jump button should do something. No matter what. And we have to account for that." In other words? Keep stabbing that block button!
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