dennys007 | Shared With: Everyone - 27 days ago | modern warfare, xbox 360, party chat, xbox, uploaded, modes, game
dennys007 | Shared With: Everyone - Oct 09 2009 | tight lid, multiplayer mode, scavenge, sequel, modes, survival, san francisco
dennys007 | Shared With: Everyone - May 30 2009 | mega man 2, different stages, 5d, gameplay, modes
click to playMega Man 2.5D mixes classic Mega Man gameplay with 3D. This new video shows some of the different stages and modes.
dennys007 | Shared With: Everyone - Feb 15 2009 | helicopter pilot, witness protection, multiplayer features, grand theft auto 4, lone wolf, grand theft auto, gta4, club business, dlc, chopper, slew, wolf, modes
Grand Theft Auto 4's new DLC The Lost and The Damned comes not just with an additional campaign, but a slew of new multiplayer features. Among the new modes include Witness Protection, Lone Wolf Biker, Own the City, Club Business, and Chopper vs Chopper, where a biker rides through the city as a helicopter pilot tries to shoot him down.
dennys007 | Shared With: Everyone - Sep 18 2008 | Difficult, Designing, Hard, Difficulty, ModesIn this in-depth article, originally printed in Game Developer magazine, designer Boutros takes a close look at difficulty in games, asking how creators can add unique, high-end challenges which excite, but dont frustrate skilled players.
dennys007 | Shared With: Everyone - Sep 18 2008 | Difficult, Designing, Hard, Difficulty, ModesIn this in-depth article, originally printed in Game Developer magazine, designer Boutros takes a close look at difficulty in games, asking how creators can add unique, high-end challenges which excite, but dont frustrate skilled players.
dennys007 | Shared With: Everyone - Sep 18 2008 | Difficult, Designing, Hard, Difficulty, ModesIn this in-depth article, originally printed in Game Developer magazine, designer Boutros takes a close look at difficulty in games, asking how creators can add unique, high-end challenges which excite, but dont frustrate skilled players.
dennys007 | Shared With: Everyone - Sep 18 2008 | Difficult, Designing, Hard, Difficulty, ModesIn this in-depth article, originally printed in Game Developer magazine, designer Boutros takes a close look at difficulty in games, asking how creators can add unique, high-end challenges which excite, but dont frustrate skilled players.
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