Related Faves from eric

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    0 starseric | Shared With: Everyone - yesterday | google, news, design
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    Have you guys seen Google's laser logo treatment today. I posted a little something on it over at my blog. Fun!

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    0 starseric | Shared With: Everyone - Dec 27 2007 | news, architecture, Moscow, design, thepugetnews
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    Crystal Island has been granted planning permission in Moscow. If created, it will be the largest building on the planet, encapsulating 2.5 million square meters in an audacious and inspiring design.

    Quoted: Foster + Partners

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    0 starseric | Shared With: Everyone - Dec 20 2007 | news, design, graphics, Edward Tufte, Megan Jaegerman
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    A collection of outstanding graphical news from Megan Jaegerman and the New York Times.

    Quoted: Edward Tufte home page for books, posters, sculpture, fine art and one-day course: Presenting Data and Information

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    0 starseric | Shared With: Everyone - Dec 17 2007 | design, art, news, books, thepugetnews
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    Quoted: Random House imprint Vintage is redesigning the paperback versions of Thomas Pynchon’s novels [...] -Design Week.

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    0 starseric | Shared With: Everyone - May 27 2007 | design, architecture, news
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    redotting Derek: Love the slide show available at the NYT. While I'm not sure of how much Dante's Inferno I see in the thing, I do really appreciate seeing new work in architecture.

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    0 starseric | Shared With: Everyone - May 11 2007 | wired, news, design, question
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    I really like the new wired.com layout. What do you design-ish folks think?

    Quoted: Get in-depth coverage of current and future trends in technology, and how they are shaping business, entertainment, communications, science, politics, and culture at Wired.com.

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    5 starseric | Shared With: Everyone - Mar 28 2007 | books, art, design, thepugetnews, architecture, news, Rem Koolhaas
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    The Seattle P-I has a wonderful exploratory piece on the failures of the new library. Lauded for "[...launching] both the image and substance of the Seattle Public Library into a new era" while chastised for lacking spaces "conducive to intimacy with a book," this is a fair and well-executed opinion piece placing its finger on a distinct lack of warmth. Indeed, I have found that the mixing chamber looks a little too inspired by Gilliam's "Brazil." This is a building which focuses on the design of access to information without much thought to the ingestion of that information.

    I love taking visitors to see the new library but I've never actually gone there to read even though it's a scant two blocks away from my work. This seems odd to me considering that I spend about an hour a day reading at one of several local coffee shops. I do want to try going for a good read on the 10th floor, if for nothing other than the view, but I'd love to see what the author of this piece is calling for - a timely reconsideration and re-examination. Many of the issues (furniture / warmth) are with superficial and not structural elements, they can be changed.

    Quoted: I'm beginning to suspect that the building's celebrated splotches of weirdness -- the red sea-monster-bowel corridors on the fourth level, the bile-yellow elevators and escalators, the vertiginous canyon overlooks on the upper levels -- exist to draw attention away from the fact that most of its work and pleasure spaces are actually cheaply finished or dysfunctional. And that the building's working viscera are failing at fulfilling the promise of its stunning skin.

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    3 starseric | Shared With: Everyone - Oct 25 2006 | design, news, MySpace, funny
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    Funny commentary. Lore Sjoberg sets up a MySpace page.

    Quoted: Next step is to add a background image. There are pages on MySpace without background images, but all they have going for them is legibility. Take it from me, a massive picture of an anime demon kitty in high heels and an extremely skimpy nurse's outfit says more about you than a thousand readable blog entries could.

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    0 starseric | Shared With: Everyone - Sep 26 2006 | design, news, gaming
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    An article on the growing schism in gaming between the hard-core gamer and the casual gamer. It brings up the reality that even though the two audiences can play the same game, they can have a vastly different experience of it...