gravitymax | Shared With: Everyone - Jun 01 2008 | architecture, culture, technology
Quoted: The way the street feels may soon be defined by what cannot be seen with the naked eye...We can’t see how the street is immersed in a twitching, pulsing cloud of data...This is a new kind of data, collective and individual, aggregated and discrete, open and closed, constantly logging impossibly detailed patterns of behaviour. The behaviour of the street.
gravitymax | Shared With: Everyone - May 12 2008 | culture, art, blog
gravitymax | Shared With: Everyone - Feb 18 2008 | art, artists, culture
gravitymax | Shared With: Everyone - Feb 03 2008 | artists, art history, technology, culture
gravitymax | Shared With: Everyone - Jan 27 2008 | culture, philosophy, architecture, books
gravitymax | Shared With: Everyone - Jan 16 2008 | technology, cultureQuoted: On waiting and killing time: doing hanging around is a paper by Mark Perry... ...explores what he calls “the reality of waiting” and inevitably, this lead to the concept of “dead time” that lots of tech designers try to fill in with crazy technologies; based on the assumption that dead moment needed to be filled
great paper. short read as well~
gravitymax | Shared With: Everyone - Nov 24 2007 | culture, art, philosophy
gravitymax | Shared With: Everyone - Sep 28 2007 | design, culture
Quoted: OK is a shop on Berlin's fashionable Alte Schönhauser Straße which sells cheap but carefully-selected 3rd world goods -- "objects of everyday’s life are presented which might not compete with common german product quality standards, but which fascinate by means of design and creativity," says the shop's website. "Whether handcrafted or industrially mass produced, all items are originally produced for their local markets. None of the producers intended to export these goods to the West".
gravitymax | Shared With: Everyone - Sep 04 2007 | art, culture, educationgreat article about why we should teach art at school.
Quoted: What we found in our analysis should worry parents and teachers facing cutbacks in school arts programs. While students in art classes learn techniques specific to art, such as how to draw, how to mix paint, or how to center a pot, they're also taught a remarkable array of mental habits not emphasized elsewhere in school. Such skills include visual-spatial abilities, reflection, self-criticism, and the willingness to experiment and learn from mistakes. All are important to numerous careers, but are widely ignored by today's standardized tests.
gravitymax | Shared With: Everyone - Sep 03 2007 | design, culture
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by Nick Bostrom, Director, Future of Humanity Institute, Oxford University. Great job title!
Quoted: This paper argues that at least one of the following propositions is true:
(1) the human species is very likely to go extinct before reaching a “posthuman” stage;
(2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof);
(3) we are almost certainly living in a computer simulation.
6 FaversViewed: 11 TimesQuoted: It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently living in a simulation. A number of other consequences of this result are also discussed.
- seregine - 23 days ago1 FaverViewed: 8 Times
- joethomas23 - 8 days ago19 Favers






