Permalink
gravitymax on culture
  • vote
    4
    0 starsgravitymax | Shared With: Everyone - Jun 01 2008 | architecture, culture, technology
    The street as platform

    Quoted: The way the street feels may soon be defined by what cannot be seen with the naked eye...We can’t see how the street is immersed in a twitching, pulsing cloud of data...This is a new kind of data, collective and individual, aggregated and discrete, open and closed, constantly logging impossibly detailed patterns of behaviour. The behaviour of the street.

  • vote
    3
    0 starsgravitymax | Shared With: Everyone - May 12 2008 | culture, art, blog
    What are the best and worst membership schemes? | Art & architecture | Guardian Unlimited

    Quoted: Every art institution, major theatre and cultural location has some kind of membership scheme that they enthusiastically flog. Although these things are a nice act of cultural charity, as well as ideal gifts from grandparents, are they worth the money - and what do they actually offer?

  • vote
    2
    0 starsgravitymax | Shared With: Everyone - Feb 18 2008 | art, artists, culture
    The government cannot create culture

    Quoted: Art moves in mysterious ways and no government initiative, no matter how well-intentioned, can kick-start a new Renaissance

  • vote
    22
    0 starsgravitymax | Shared With: Everyone - Feb 03 2008 | artists, art history, technology, culture
    Understanding art for geeks

    lol

  • vote
    2
    0 starsgravitymax | Shared With: Everyone - Jan 27 2008 | culture, philosophy, architecture, books
    Blue Monday

    Quoted: AUDC’s first book captures three moments in modern culture that offer glimpses into our increasingly perverse relationship to architecture, cities, and objects.

    just got this from amazon, can't wait to read it tomorrow! ^_^

  • vote
    9
    0 starsgravitymax | Shared With: Everyone - Jan 16 2008 | technology, culture

    Quoted: On waiting and killing time: doing hanging around is a paper by Mark Perry... ...explores what he calls “the reality of waiting” and inevitably, this lead to the concept of “dead time” that lots of tech designers try to fill in with crazy technologies; based on the assumption that dead moment needed to be filled

    great paper. short read as well~

  • vote
    20
    0 starsgravitymax | Shared With: Everyone - Nov 24 2007 | culture, art, philosophy
    The Culture Industry: Enlightenment as Mass Deception - Adorno & Horkheimer

    back to back reading with benjamin's essay.

    Quoted: A chapter from Adorno and Horkheimer's Dialectic of Enlightenment on mass-production of culture

  • vote
    13
    0 starsgravitymax | Shared With: Everyone - Sep 28 2007 | design, culture
    The disappearance -- and reappearance -- of the ordinary

    Quoted: OK is a shop on Berlin's fashionable Alte Schönhauser Straße which sells cheap but carefully-selected 3rd world goods -- "objects of everyday’s life are presented which might not compete with common german product quality standards, but which fascinate by means of design and creativity," says the shop's website. "Whether handcrafted or industrially mass produced, all items are originally produced for their local markets. None of the producers intended to export these goods to the West".

  • vote
    3
    0 starsgravitymax | Shared With: Everyone - Sep 04 2007 | art, culture, education

    great article about why we should teach art at school.

    Quoted: What we found in our analysis should worry parents and teachers facing cutbacks in school arts programs. While students in art classes learn techniques specific to art, such as how to draw, how to mix paint, or how to center a pot, they're also taught a remarkable array of mental habits not emphasized elsewhere in school. Such skills include visual-spatial abilities, reflection, self-criticism, and the willingness to experiment and learn from mistakes. All are important to numerous careers, but are widely ignored by today's standardized tests.

  • vote
    13
    0 starsgravitymax | Shared With: Everyone - Sep 03 2007 | design, culture
    The New Ugly

    Quoted: Stretched type, day-glo colours and a flagrant disregard for the rules: are we witnessing a knee-jerk reaction to the slick sameness of so much design or a genuine cultural shift?

1 - 10 of 25 Faves

Related Content from Around Faves

culture

  • seregine
    18 days ago

    by Nick Bostrom, Director, Future of Humanity Institute, Oxford University. Great job title!

    Quoted: This paper argues that at least one of the following propositions is true:

    (1) the human species is very likely to go extinct before reaching a “posthuman” stage;

    (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof);

    (3) we are almost certainly living in a computer simulation.

    Quoted: It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently living in a simulation. A number of other consequences of this result are also discussed.

    6 FaversViewed: 11 Times
  • seregine - 23 days ago
    1 FaverViewed: 8 Times
  • joethomas23 - 8 days ago
    19 Favers
VIEW ALL

art

VIEW ALL