mohit | Shared With: Everyone - Jun 13 2008 | social software, social networking, gaming, technology, web 2.0, scrabulous
I agree. The FB and OpenSocial application platforms open up tremendous opportunities for social asynchronous gaming (think Scrabulous)
Quoted: Making the gameplay asynchronous fits better with the “continuous partial attention” world that we increasingly live in. The reason I never became a hard core gamer is that the serial monogamy requirements (one game at a time, total dedication, long periods of gameplay coordinated with others) doesn’t mesh well with my lifestyle. Scrabulous is a better match for the “play a little bit when you have some time, at various points throughout the day” life that many of us lead.
mohit | Shared With: Everyone - Jul 21 2006 | david cantu, bequal, gaming
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