samuel337 | Shared With: Everyone - Jan 01 2008 | apple, user experience"My Macbook Pro has had multiple battery problems this year... I was annoyed by the problems, but the level of support definitely helped turn a negative situation into one that at least makes me feel like Apple’s got my back. It’s really reassuring to know I can go somewhere and get instant help if/when the shit hits the fan."
That's something you don't see everyday. But I'm kind of disappointed Apple opened up their distribution to any store that wants them. There's so much value that Apple could've gotten from consumers if they did it B&O style, as opposed to selling iPods at the local KMart. They would never be where they are if they didn't though...now where's the Melbourne Apple Store?
samuel337 | Shared With: Everyone - Sep 13 2007 | iphone, apple, mobiles, user interface, user experience
"Considering how much amusement can be had by using the MacBook Pro's accelerometers for completely unintended purposes, it stands to reason that hacking into the iPhone's sensors would be a virtually endless font of entertainment... power of the iPhone's 3-axis accelerometer is largely untapped in the OS itself, so it'll be great fun to see what sorts of crazy business the homebrew folks can dream up."
Pretty cool video. There's so much more than can be done with accelerometers, but implement it too fast and the consumers won't be ready and won't like the device.
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samuel337 | Shared With: Everyone - Jul 23 2007 | iphone, apple, mobiles, user experience, user interface
"Nicole Lazzro is founder of XEODesign, which helps game companies make their games better (she’s been running that for 14 years)."
Interesting interview, but it's a bit disturbing that people get pleasure out of stroking their iPhone. I do like the 'easy fun' concepts, just like people who click their pens incessantly.
samuel337 | Shared With: Everyone - Jul 11 2007 | iphone, apple, user interface, user experience, mobilesMany agree that the iPhone is a breakthrough handheld device. It has many impressive qualities, but perhaps one of the most interesting ones is that it leverages and even bends the laws of physics. Apple's software is tuned to respond to our hand gestures in a way that makes an impression of interaction with the physical object. Yet, the interactions are fundamentally digital. Everything feels light and easy because there is no friction."
Interesting, and something more products should be like.
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samuel337 | Shared With: Everyone - Jun 18 2007 | design, apple, windows, user interface, user experience"The Halo Effect and attractiveness are also closely linked, meaning that we are more likely to imbue attractive things with positive traits than we are less attractive things. Thereby, simply by virtue of the fact that my MacBook looks a whole lot more attractive than my now retired ThinkPad, I’m more likely to attribute it with traits like good interaction design… even when there may be much evidence to the contrary."
Ah, so it's not their fault - their brains are just wired like that :) Raises some good points though.
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samuel337 | Shared With: Everyone - Jun 09 2007 | apple, user interface, user experience"At the annual Worldwide Developers Conference in San Francisco, Jobs will probably show off Leopard, a Mac OS X update due in October...But perhaps the most important feature is one that has been overlooked by many Apple fans: a new set of tools for building program interfaces called Core Animation."
Apple is playing catch up to Windows on this one. Question is, would it be as easy to create these interfaces as it is in WPF?
Linux, I'm waiting ;) And yes, the smoking effects are over the top for me, but I can see why they have it - Apple's target demographic would love it.

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